When I was a teenager, I developed a video game with my older brother.
Our goal was to make it fully accessible online, without requiring lengthy downloads, while maintaining the energetic feel of games like Super Smash Bros and controls similar to those of League of Legends.
This involved utilizing SVG for scalability, so I utilized tools like Inkscape and Spine to create convincing assets.
Through this project, I discovered my passion for art and gained insight into the structure of a small-scale development pipeline.
Initially a team of three, I found myself involved in various aspects of the project.
I created skins, splashes, chromas, tile-based maps, icons, frame-by-frame animations for special effects, and constantly refined our approach along the way.