Credit Zero is a personnal project i made throughout my last year of Bachelor Concept Art, its goal was to create a tangible and marketable project from scratch and assets it needed to make a game out of it.
It is a narrative adventure game for young adults and adults, it's meant to be a stylised 3D world in which you can take decisions that impacts the course of the story.
Its atmosphere (and in some ways, its lore) is both contemplative and melancholic, despite the fact that technology seems to have reached a troubling point.
It pictures metaphorically the way I experienced my yong adult life, and so contains many references to it.
It was quite a challenge to make it fit in studies as I was totaly on my own, I learned a lot from it and would like to one day refont this whole project with a clearer vision, cleaner bases and adapted ambitions.