Works
Professional experiences and collaborations
Gaiarn
2026Concept Artist · Art Director
Strategy game designed both as a board game and as a browser-playable web version. Work on visual identity, units and world. The project did launch, though it never quite reached the ambitions we had for it · a formative experience and a visual playground I still care about.
Cobra
2023Concept Artist · Characters & Props
Freelance work for Magic Pockets · character sheets and props designs for a Gun and Run game set in the Cobra anime universe. Agile workflow within a multidisciplinary team, with rapid Photoshop iterations.
Nemroth
2023Concept Artist · Illustrator
Illustrated adaptation of On the Way to Nemroth (2016), my very first project · the one that sparked my passion for art. Characters rethought and enriched into a coherent world · environments, props, iconography and character designs · Photoshop · Blender.
Nenies of the Eclipse
20232D Artist · Level Designer · Narrative
Pirate Software game jam (2 weeks), themes of shadow and alchemy. Concept taken on by the team · complete demo of an action-adventure game where a young cultist must finish a ritual before the eclipse ends. 2D art, level design and game world.
Aquaggedon
2022Art Director
Art direction for a cartoon TPS · overall visual direction, character designs, illustration and art lead within the development team.
On the Way to Nemroth
20162D Artist · Co-developer
Video game co-developed with my older brother · playable online without download, with Super Smash Bros energy and League of Legends-style controls. Skins, splashes, chromas, tile maps, icons and frame-by-frame animations · Inkscape · Spine. Later reworked into Nemroth (2023).